Sony Interactive Entertainment on Monday announced a deal to buy Insomniac Games, the studio behind hot-selling Spider-Man and Ratchet & Clank video games.
Sony did not disclose financial terms of the acquisition that will add Insomniac to its stable of studios making games exclusively for the Japanese consumer electronics giant’s PlayStation consoles.
“Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in class storytelling and gameplay is unparalleled,” Sony Interactive Entertainment Worldwide Studios chief Shawn Layden said in a statement.
The take-over will need regulatory approval.
California-based Insomniac was founded some 25 years ago and fielded successful video games including Ratchet & Clank, Spyro the Dragon, and Resistance.
The studio worked with Sony interactive and Marvel Games on Spider-Man, which has sold more than 13.2 million copies worldwide, according to Sony.
“We’ve enjoyed a special relationship with PlayStation practically since our inception,” Insomniac founder and chief executive Ted Price said.
“Our partnership amplifies our potential, and ‘Spider-Man’ was a testament to this.”
Sony is out to add Insomniac to its stable of studios as it prepares a new generation PlayStation.
In June, US technology veteran Microsoft gave the world a first glimpse at a powerful next-generation Xbox that it aims to release late next year.
The commitment to consoles by longtime rivals in the market comes with the rise of video games hosted as subscription services streamed Netflix-style from data centres in the internet cloud.
The new gaming platforms disrupt the industry by giving users the ability to avoid consoles and game software on disc or download.
Sony launched its PlayStation Now game service five years ago, allowing titles to be streamed to its current-generation consoles or Windows-powered computers.
Google is to launch its Stadia game streaming service in 14 countries from November.
The Stadia tech platform aims to connect people for interactive play on PCs, tablets, smartphones and other devices.
Meanwhile, Microsoft has been testing its Project xCloud game-streaming technology.
Adapting to the new trends will be critical for players in the massive video game industry which last year generated more than $135 billion globally, and $43.4 billion in the United States alone.